Latest posts by John (see all)
- Youz gubbinz fer fixin’ youz. A response to the Regimental Standard. - March 29, 2017
- Taking a step back and getting ready for the next edition. - March 25, 2017
- Will 8th see the rise of the Green Tide again? I bet it will. - March 23, 2017
Starting a new campaign
There are many things to consider when you are discussing a new campaign of Dungeons and Dragons. The first thing that I ask myself if would I enjoy playing this game with the people involved? A good campaign starts with your friends. Those people who can stomach the idea of spending hours sweating it out while you pretend to hit giant creatures using only probability. (Have you ever smelled a room of men after 12 hours of sitting around? It aint pretty.) Starting a new campaign can be tricky. You may have friends that don’t like other friends, you may have friends that are dicks, and you may have friends that should never ever play again. Once you’ve figured it out it’s time to move on to the next step….
Building your world
Building a world is not easy, but you remember that part above? The one about friends. Well that’s the one that gets real important here. A lot of times I have played with DM’s who believe that you will play in their world, they constantly lord themselves over their players, delighting in almost belittling those around them. I take a different approach to being a DM. I like to do cooperative world building. Instead of filling in all of the dots and spaces I want them to bring culture to what they are doing. A big part of each character is not only that character, but also why their character exists. In theater we call that Exposition. It’s the idea that the character we are looking at has motivation for why they are doing what they are doing. When Gary Gygax created Dungeons he included rolling for character that were vastly different. Classes became important in Second Edition. That alone can’t be your story. Instead each players character has to have motivation and as you discover that you discover the world together.
Limits have to be set. Whenever you are playing a game of Dungeons and Dragons smart limits should be created. I am starting a new campaign tomorrow and with it there needs to be some limits. 1st level characters can’t kill a Red Dragon, in fact they should probably crap themselves in fear. Instead at that level the most difficult you would want your players to face is near third level. A Cat after all could kill a Mage. Setting limits may not sound like fun, but it can be beneficial to both the player and the DM.
That’s it for now. Tomorrow I will be back for the first in a series of reports about the game. Hope to hear from you soon. Also I suggest using the Donjon site to create all kinds of crazy things.